Closed oveddan closed 2 years ago
@oveddan can you elaborate on what is actually invisible? Are you placing invisible on a Box itself or on the items inside it?
@saitonakamura A mesh inside the box.
Here is a sample piece of code where this happens:
<Flex flexDirection="row" alignItems="baseline">
<Box>
<mesh>
<meshBasicMaterial color="blue" />
<boxBufferGeometry />
</mesh>
<mesh scale-y={1.5} visible={false}>
<meshBasicMaterial color="green" />
<boxBufferGeometry />
</mesh>
</Box>
<Box>
<mesh>
<meshBasicMaterial color="red" />
<boxBufferGeometry />
</mesh>
</Box>
</Flex>
This results in this:
You can see the full example in this codesandbox
Why would I want an invisible element inside the box? Because I have some reusable components that render those invisible elements, mostly for raycasting. I would like them to not affect the alignment of items.
@oveddan , thanks for the clarification
I may be wrong but it seems it's pretty hard thing to do, ignore the invisibles I mean, because the invisibility of an item doesn't affect bounding box calculation in threejs (which is used under the hood of r3flex). visibility is more like opacity: 0.
BUT I do however have a workaround. See, if a Box have a Box children, it's them who's gonna affect the size and not top level meshes and groups. So you can do
<Flex flexDirection="row" alignItems="baseline">
<Box>
<Box>
<mesh>
<meshBasicMaterial color="blue" />
<boxBufferGeometry />
</mesh>
</Box>
<mesh scale-y={1.5} visible={false}>
<meshBasicMaterial color="green" />
<boxBufferGeometry />
</mesh>
</Box>
<Box>
<mesh>
<meshBasicMaterial color="red" />
<boxBufferGeometry />
</mesh>
</Box>
</Flex>
Totally get why that is hard after looking at the code.
Your technique is a great suggestion, and it works for my solution. Thank you for that!
I have some hidden elements I use for raycasting, but don't want them to affect the spacing of things. These are hidden with
visible=false
. It would be great if there was a flag:<Box ignoreInvisible />
that would ignore those invisible elements when computing the box size.