Closed huyprowow closed 1 year ago
I work around this by pausing physics while assets are loading. This isn't the most robust method, but works for a simple scene.
See:
Converting this to a discussion that we can keep around, curious to hear what others are doing.
Do you know how I can load RigidBody in order? Currently, when I load a 3D map model and character (gltf), the rigid body of the map is loaded later => the body's rigid body gets stuck on the model, then they collide and my model is thrown away :v (The character is pulled down by gravity in Physic)