Closed AshhadDevLab closed 2 months ago
I was facing a similar problem, I think it's not possible to use a DragControl with a RigidBody directly inside.
When you drag, the control moves the mesh, and if you translate the RigidBody programmatically to the new position it will move again the mesh causing a chain reaction.
I solved using a RigidBody with a mesh inside and a DragControl with the same mesh but invisible.
Description:
I am using DragControls over a RigidBody. The issue I am facing performing this action is that the mesh is moving with the drag controls, whereas the rigid body or the physics component stays where it is and doesn't move.
Code
CodeSandbox
Tried Solutions:
I tried copying the world position of the original geometry and then update the position of the rigid body with respect to the world position.