Closed funwithtriangles closed 2 years ago
This is resolved in #226, with the caveat that it may be insufficient if your setup depends on invalidating and not stepping through physics at the same time.
@funwithtriangles It's not clear to me if you can pause/play/step explicitly now. I'm interested in some experiments around replay-able physics visualizations.
Currently there doesn't seem to be a way to pause/play the simulation. I'm assuming the best approach would be to just have some state that prevents the
loop
from firing inside of theuseFrame
hook?