pmotschmann / Evolve

An incremental game about evolving a civilization
Mozilla Public License 2.0
801 stars 344 forks source link

Lots of minor fixes. (most are high population related) #1062

Closed CondoSlime closed 5 months ago

CondoSlime commented 5 months ago

Fixed servants being 16x better than intended at farming if you have high population. Fixed hunters being affected by the high population penalty and savanna planet bonus twice for furs. Fixed hunters being affected by the high population penalty twice for bones. Fixed raiders being affected by the high population penalty twice for gathering resources. Fixed Gnawer consuming 4x as much wood with high population. Fixed Titanium from iron smelters being 4x as high with high population if you don't have a powered iron mining ship. Fixed Psychic boost not working on food from soldiers. Fixed sniper not working on bones from hunters and captives from raiders. Fixed the weapon modifier being applied before racial traits for raiders capturing captives and cattle. ^ This caused the hivemind bonus to increase with your weapon techs. Fixed lawless and armored being significantly more effective at low rank and worse at higher ranks.

Added high population scaling for the unemployed penalty. (no more 4x penalty with insects) Added living tool rank scaling for farmers. Added oceanic fur penalty and tundra fur bonus to hunters.