pmotschmann / Evolve

An incremental game about evolving a civilization
Mozilla Public License 2.0
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Orbital Station Support cap and unpowered Colonies leads to strange calculations. #993

Open G-Goldstein opened 10 months ago

G-Goldstein commented 10 months ago

image

In the above image, with Colony taking 2 support and Mining Pit taking 1, I can support 10.5 Colonies. However, the game seems to interpret this as twice as many Colonies - The supply limit is 57/36, which suggests 21 Colonies (212 + 15 = 57). The population gain, Crate gain and Container gain all give numbers that suggest I have 21 Colonies active. The Colony production boost of 900% seems to imply 18 Colonies (50% 18), which is an outlier from the above rule.

If I switch off just 1 Colony so that I can power all that I'm intending to, the supply limit correctly returns to 35/36 and everything seems normal, but this bug almost doubles my Material gain, as well as increasing my population and storage significantly.

It seems to occur whenever I'm trying to power Colonies beyond my support limit. I initially thought it happened only when I had .5 of a Colony powered, but this continues to happen even if I build another Mining Pit. Note that I needed to switch the Power Grid order to put Mining Pit ahead of Colony for this.

G-Goldstein commented 10 months ago

This issue continues to have its effect after connecting the jump gates too.