Closed allrobot closed 6 months ago
It looks like there is something wrong with the formatting in your CSV, the insertcsv
command is not modifying any lines:
Translated 0 lines
Failed to translate 0 lines
Ignored 336 untranslated lines
At a quick glance, the issue is probably that for translated lines with a newline \n
, you need to make sure they are quoted properly, your csv should be something like
ID,Label,Context,Original text,Translated text
pylm:text:00000001.lsb:8:0,00000003,,"この度は体験版をダウンロードしていただき\n誠にありがとうございます。","这次请下载体验版。\n非常感谢"。
pylm:text:00000001.lsb:8:2,00000003,,街の図書館で勉学にいそしむ少女たちが、どんどん汚されていくさまを、お楽しみいただけます。,在城市图书馆勤奋学习的少女们,会被不断污染,让您尽情享受。
(with quotes around your translation in the first text line like "这次请下载体验版。\n非常感谢"。
)
Based on the linked discussion it looks like this isn't a pylm issue
Indeed, it is not until the SExtract tool is used to replace with JIS fonts that pylivemaker can inject the translation.
Pylivemaker only supports JIS injection, not font injection in GBK encoding. Can you write GBK-encoded fonts in binary form? If binary writing is perhaps supported and the livemaker engine is launched with GBK encoding, the game will be able to display GBK text. I'm not sure if this applies to pylivemaker.
It's not a font issue, it's a text encoding issue. The LM engine is hard coded to only support Windows CP932 encoding (Microsoft's Shift-JIS codepage) which is why pylivemaker only allows CP932 text to be inserted into an LSB.
It is possible to patch (with a hex editor) the LM game exe to use a different hardcoded Windows codepage, for simplified Chinese you would use Windows CP936. From there you can modify the pylm code to also allow that codepage to be inserted. See this discussion for details: https://github.com/pmrowla/pylivemaker/issues/14#issuecomment-626230411
(This is not supported out of the box in pylm and not something I can help you with directly. It requires finding the correct byte offset to hexedit in your game's version of the engine exe, which may or may not be the same as the one in the linked issue)
Description
I executed the command lmpatch stopping.exe 00000001.lsb on the already translated file 00000001.csv through a cmd command. However, after starting the game, I found that the text remained unchanged, still in the original language.
What I Did
csv content:
Afterwards, when I executed lmar x stopping.exe -o game_files, I found that the text in the extracted 00000001.lsp file remained unchanged, still in the original language. Why is that? Here is the download link for the game's main files: https://pixeldrain.com/u/tGZj5Ymd
translated file: 00000001.csv