Patching currently requires manually replacing scenario scripts in an LSB file, and then manually inserting the LSB file back into a game archive. For making an actual translation patch this is obviously not ideal, so it would be good to actually support batch replacement of scenario scripts and LSB files.
This is not something that I'm currently planning on working on, but if someone wants to actually make a full AGLS patch (since that was what irl was originally for) this will need to be addressed at that point.
Patching currently requires manually replacing scenario scripts in an LSB file, and then manually inserting the LSB file back into a game archive. For making an actual translation patch this is obviously not ideal, so it would be good to actually support batch replacement of scenario scripts and LSB files.