Floats are converted to string like in this example:
data[2] = "float coeff[] = {" + windowedImpulseResponse[0].ToString("F7") + "f";
float.ToString() Converts a float to string, but when executed on different systems the output can be different, for example:
1.2321
1,2321
Suggested Solution:
What I did to fix this little inconvenence was to define the culture of the conversion ("en-US", that uses "." as decimal separator):
CultureInfo culture = CultureInfo.CreateSpecificCulture("en-US");
and then convert all the floats to string specifying the culture to be used, for example:
data[2] = "float coeff[] = {" + windowedImpulseResponse[0].ToString("F7", culture) + "f";
By doing this, the resulting export is as expected:
P.S.:
Thanks for sharing these projects and for the very very clear explanations in the videos.
I am not very familiar with git, so I opened this issue instead of contributing directly.
Hello, I found that Coefficients, Time Domain and Frequency Domain Data exports are broken for FIRWinSyncDesign.
Problem: In some countries, a comma "," is used instead of the dot "." as a decimal separator, so the exported list of coefficients is unusable:
The problem is in frmMain.cs.
Floats are converted to string like in this example:
data[2] = "float coeff[] = {" + windowedImpulseResponse[0].ToString("F7") + "f";
float.ToString()
Converts a float to string, but when executed on different systems the output can be different, for example:Suggested Solution: What I did to fix this little inconvenence was to define the culture of the conversion ("en-US", that uses "." as decimal separator):
CultureInfo culture = CultureInfo.CreateSpecificCulture("en-US");
and then convert all the floats to string specifying the culture to be used, for example:
data[2] = "float coeff[] = {" + windowedImpulseResponse[0].ToString("F7", culture) + "f";
By doing this, the resulting export is as expected:
P.S.: Thanks for sharing these projects and for the very very clear explanations in the videos. I am not very familiar with git, so I opened this issue instead of contributing directly.