Open mjamalil opened 3 years ago
Thanks for reporting this. There is no indication in the stacktrace that this is caused by RTLTMPro. The stack trace is for saving a prefab scene most likely. The seg fault may or may not be due to a RTLTMPro component in the prefab.
I'm using unity 2020 and RTLMPro v3.3.2. It's very hard to replicate, it doesn't happen very often. I will try to replicate it in fresh project
I should mention that it only happens in Unity editor
I use Unity 2020.3.13f with RTLTMPro 3.3.2 all the time and haven't had a problem. The only way I could help with tracking down the issue is if you share your project and repro steps (for when is more often happens). My hunch is that a rare combination of prefabs / nested prefabs and RTLTMPRo is causing this.
Hi I'm getting random crashes since I used your library. First of all thank you for developing this. It's such a nice plugin for supporting Arabic and Farsi in Unity
Here is my stacktrace: LightingSettings: switching bake backend from 1 to 0. Unloading 51 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 260.235 ms Integration: 279.307 ms Integration of assets: 0.132 ms Thread Wait Time: -0.089 ms Total Operation Time: 539.584 ms System memory in use before: 211.3 MB. System memory in use after: 213.4 MB.
Unloading 312 unused Assets to reduce memory usage. Loaded Objects now: 32469. Total: 169.228100 ms (FindLiveObjects: 7.758500 ms CreateObjectMapping: 3.360600 ms MarkObjects: 157.762800 ms DeleteObjects: 0.344300 ms)
Start importing Assets/Scripts/Game/AgentGame.cs using Guid(03c5cebaa6dfb6741b6909194bc71d55) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7f4b4f88bc99cc1fa8985051597e7582') in 0.007920 seconds AssetDatabase: script compilation time: 0.044644s
1<PlayFab.PfEditor.EditorModels.GetStudiosResult>,System.Action
1[Assets/PlayFabEditorExtensions/Editor/Scripts/Utils/PlayFabEditorPrefsSO.cs line 48]