Initial support for clipping of points in screen space. Which parts to clip/discard and what other parts of a point cloud to render is defined as a rectangular region in normalized device coordinates on a per material basis. This means multiple datasets can be rendered and displayed in a side-by-side fashion by defining the appropriate rectangular region of its material.
Clipping can be performed horizontally as well as vertically.
Initial support for clipping of points in screen space. Which parts to clip/discard and what other parts of a point cloud to render is defined as a rectangular region in normalized device coordinates on a per material basis. This means multiple datasets can be rendered and displayed in a side-by-side fashion by defining the appropriate rectangular region of its material.
Clipping can be performed horizontally as well as vertically.
Same as https://github.com/pnext/three-loader/pull/103 but cleaned up.