Open rhuitl opened 5 years ago
Would you like to make a PR for this? We don't use this feature and at the moment have no time for maintaining this lib.
It's not high priority for us either, I was just curious to see it in action. I might try to get it working when I find the time :)
The fragment shader does not compile when
PointColorType
isPHONG
:It looks like these variables are not at all defined, should probably be uniforms.
The material does not define any of these.