Closed alec-g closed 4 years ago
Figured out the EDL implementation should be in the viewer itself as it is a post processing shader, was able to setup a screen pass to accomplish this.
Do you have any example implementation of EDL with three-loader?
Bump - can anyone point to a sample EDL implementation?
Hi @alec-g, would be really great if you could give as a hint how you implemented the screen pass. Thanks a lot!
Hey, just wondering if this port currently supports EDL (eye-dome lighting) I have seen that the point-cloud-material has a useEDL paramater but this does not seem to do anything?