Closed pnill closed 4 years ago
https://github.com/PermaNulled/T4MP/commit/cc715d473127b5c3c667e512c850ae54aa9abfa8 seems to fix this but I recall doing something like this before and having problems with it when latency is introduced we'll see in the future I guess.
When using weapons such as the Warclub the holding action is not synced on the host side the client just continues to swing the warclub vs actually retracting it.