Closed sitefinitysteve closed 8 years ago
Edit: Closing, was android related, however opening another issue
Hmm, it looks like you already have gson (2.3.1) from a different library. I'm not entirely sure how we get around that, but if you delete gson from node_modules/nativescript-raygun/platforms/android/libs, it should work as a temporary workaround.
It was added from this issue https://github.com/NativeScript/nativescript-cli/issues/1549
I yanked that back out, and it builds again, but still tanks at runtime, do you not get this? https://goo.gl/photos/LN4uE4wpKV8W9ZvU6
Looks like the plugin isn't being copied over. Can I suggest blowing your Android platform away and re running? That sometimes fixes these things.
I haven't yet tried the plugin in a {N} 1.6 app, but we'll look at that soon.
Yeah I've platform removed\added till the cows come home... so she does work just fine for you then eh
(Yeah this is 1.6)
Always worked fine in 1.5 for us. I wouldn't rule out something in 1.6 breaking things.
I'll probably do some work on this stuff at the weekend. I'll try reproduce and hunt the issue down. We'll be upgrading our own app to 1.6 so it'll need to work for us.
Thanks, hey, I assume this doesn't log any JS error right? ...any idea if their JS provider relies on browser?
Fatal JS errors get turned into native crashes I believe, so I think they'll get caught by the platform-specific handler.
@sitefinitysteve quick heads up that this plugin seems to be working fine with our app on 1.6.
iOS seems to work just fine, any ideas?