The autofire implementation in pad.cpp doesn't work correctly in the presence
of lag frames ( noticed this in Double Dragon 2 ). Using the FCEU autofire
code instead seems to solve this.
Patch attached.
Original issue reported on code.google.com by bnpa...@gmail.com on 25 Sep 2009 at 4:55
Original issue reported on code.google.com by
bnpa...@gmail.com
on 25 Sep 2009 at 4:55Attachments: