poebel / fceugc

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Map both A and 2 buttons to Accept in the GUI #236

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Tantric,

I have noticed that both B and 1 buttons are always simultaneously mapped 
to 'Cancel' in the GUI, disregarding of the controller orientation chosen.

Do you think you could also have both A and 2 always mapped to Accept at 
the same time? Currently only one of them is mapped to Accept depending on 
the controller orientation selected.

I would really appreciate to see this if it doesn't imply a lot of hassle.

Thank you very much in advance,

Original issue reported on code.google.com by axe...@gmail.com on 24 Dec 2009 at 7:01

GoogleCodeExporter commented 9 years ago
Where are B and 1 mapped to cancel? As far as I'm aware A and 2 are the buttons 
everywhere for pressing a button, and B/1 are for window focus. I don't want to 
map 
both A/2 to the button press, sorry.

Original comment by dborth@gmail.com on 26 Dec 2009 at 8:43

GoogleCodeExporter commented 9 years ago
I believe I didn't explain myself :(

What I wanted was NOT to map A/2 to the Accept button in dialogs. What I really 
wanted was to always have both A and 2 enabled for choosing/selecting 
disregarding 
of the wiimote orientation chosen in the settings.

I think what caused the confusion was that I said that B/1 were mapped to 
Cancel, 
but you are right, I should have said they both are always mapped to windows 
focus. 
However, both of them are always enabled in both vertical and horizontal 
controller 
orientation on opposite to A/2. A is only enabled in vertical orientation and 2 
is 
only enabled in horizontal orientation.

I hope I made myself a little more clear this time. Sorry...

Original comment by axe...@gmail.com on 28 Dec 2009 at 2:44