poebel / fceugc

Automatically exported from code.google.com/p/fceugc
0 stars 0 forks source link

No Start button for 2nd player #263

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Load a game that has a 2nd player
2. Press start
3. Watch as nothing happens?

What is the expected output? What do you see instead?
Nothing happens when the 2nd player presses start.

Does this issue occur on FCE Ultra for Windows?
It allows mapping the buttons...

What version are you using? On GameCube or Wii?
Wii version.

Are you using the official build (from the downloads page or auto-update)?
Official build from the downloads page.

Please provide any additional information below.

Okay, I really could be completely crazy... but I tested a few different 
games and all of them had the same problem, where the 2nd player didn't 
have a start button.  Testing on 2 wii-motes, using classic controllers, 
and then tried using just the wii-mote and the + button, but couldn't get 
anything to respond.

Testing some other emulators and games, and they all worked correctly, so 
it's not a "broke button" thing, just seems like 2nd player start isn't 
getting mapped correctly.  Could someone else give this a try on their Wii?

Original issue reported on code.google.com by zimma...@gmail.com on 30 Mar 2010 at 6:33

GoogleCodeExporter commented 9 years ago
I've tested this a bit more, and it must be certain games, or I must be 
remembering 
things wrong.  The games in particular are Dusty Diamond's All-Star Softball 
and the 
Japanese version.  In the real game you can press start during pitching to 
change 
pitchers, are it seems that only the first player can pause.  I'm sure these 
are good 
roms, but maybe it's something specific on my Wii, because I can get the 2nd 
player to 
join in on Battletoads, and can pause it there...

Original comment by zimma...@gmail.com on 2 Apr 2010 at 5:25

GoogleCodeExporter commented 9 years ago
What controllers are you using for the 1st and 2nd player (are both controllers
wiimotes, are they both classic controllers, etc)?  If both are wiimotes, then 
one
will take over the other. 

Original comment by nintendonerd1889@gmail.com on 7 Apr 2010 at 1:43

GoogleCodeExporter commented 9 years ago
Lots of games could only be paused by the first controller on NES...

Original comment by svi...@gmail.com on 7 Apr 2010 at 6:55

GoogleCodeExporter commented 9 years ago
nintendonerd1889: I'm using 2 wii classic controllers, but I tested using just 
wii-
motes as well.  What do you mean by one will take over the other?

I guess as a further example, when I tried Battletoads, I was able to start 
both 
players, by pressing start, and was able to pause with both players.

In Dusty Diamonds, either player should be able to pause in order to switch 
THEIR 
pitcher, when pitching (otherwise it just pauses the game, when batting).  The 
first 
player can pause when batting, and switch pitchers when pitching, but the 
second 
player cannot do either, the start button (+) does nothing.

Original comment by zimma...@gmail.com on 7 Apr 2010 at 10:42

GoogleCodeExporter commented 9 years ago
When you first got your wii, the first controller was assigned/synced as player 
1.
With FCEUltra GC, you can't assign too at the same time; you have to assign two
different controllers for the emulator (player one - classic controller, player 
2 -
gamecube controller) Believe me, I've tried two wiimotes with Doctor Mario and 
it
didn't work. 

Original comment by nintendonerd1889@gmail.com on 9 Apr 2010 at 8:24

GoogleCodeExporter commented 9 years ago
Hmm... but playing 2 players with 2 classic controllers works just fine, it's 
just the 
start button in certain games that doesn't seem to be working.

Original comment by zimma...@gmail.com on 9 Apr 2010 at 11:41

GoogleCodeExporter commented 9 years ago
sorry, there's absolutely nothing special about the start button mapping, it's 
treated just like all the other buttons. so if it's not working, it's either 
that 
the game was designed like that (many were) or possibly an emulation issue with 
FCEUX

Original comment by dborth@gmail.com on 9 Apr 2010 at 11:46

GoogleCodeExporter commented 9 years ago
That's what I thought... gonna test a real Dusty Diamond's cart on a real nes 
tomorrow 
to prove to myself that I'm crazy.

Original comment by zimma...@gmail.com on 10 Apr 2010 at 7:14