poebel / fceugc

Automatically exported from code.google.com/p/fceugc
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Audio Glitch about every 5-10 seconds #293

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?

Pick any game that your very familiar with in regards to the music. (like Super 
Mario Bros. 3 for example)

What is the expected output? What do you see instead?

There is a "stutter" or "glitch" in the audio every 5-10 seconds.

It's probably a Hz issue like with SNES9x. Remember how you guys finally fixed 
the audio with the release of SNES9x GX 4.2.1? Try doing it the same way this 
time with FCEU GX!

What version are you using? On GameCube or Wii?

3.1.9 on Wii

Are you using the official build (from the downloads page or auto-update)?

Yes

Please provide any additional information below.

This issue is the same as the audio glitch that was fixed in SNES9x GX. Lets 
finally nail this once and for all! Thank you guys for all your hard work!

Original issue reported on code.google.com by nintygaming on 15 Jul 2010 at 3:32

GoogleCodeExporter commented 9 years ago
No.

Original comment by dborth@gmail.com on 15 Jul 2010 at 3:34

GoogleCodeExporter commented 9 years ago
@dborth

Why does this issue keep getting turned down? Is it impossible to fix?

Original comment by nintygaming on 15 Jul 2010 at 3:40

GoogleCodeExporter commented 9 years ago
Because I have no idea how to fix it, and don't intend to spend the effort to 
try.

Original comment by dborth@gmail.com on 15 Jul 2010 at 3:54

GoogleCodeExporter commented 9 years ago
You do realize that its the same issue as the one that "you did fix today" in 
SNES9x GX?

If I'm incorrect, I'll recant.

Original comment by nintygaming on 15 Jul 2010 at 4:03

GoogleCodeExporter commented 9 years ago
Who knows if it is or not? I don't know that. And the solution isn't the same 
because the code isn't the same.

Original comment by dborth@gmail.com on 15 Jul 2010 at 4:04

GoogleCodeExporter commented 9 years ago
I guess FCE Ultra don't let you tweak the input frequency in the audio config, 
like Snes9x. 

FCE Ultra user manual says there is a "buffering" option that is supposed to 
help with sound crackling, but I'm not sure if it would really work.
http://fceux.com/web/fceux-2.0.2.htm?{57C3F33F-6EEB-4881-8968-B3E0DC60FADD}.htm

Changing the input frequency would be the best option, but I think this change 
needs to come from the original FCE Ultra author first.

Original comment by thiagoalvesdealmeida@gmail.com on 15 Jul 2010 at 8:06

GoogleCodeExporter commented 9 years ago
@ thiagoalvesdealmeida

Actually the FCEU GX audio has been fixed once, but not completely. The 
original person who adjusted, may or may not still participate in this 
community. But it wasn't the original author, that's for sure.

It can be done. Maybe ekeeke will be interested?

Original comment by nintygaming on 15 Jul 2010 at 8:11

GoogleCodeExporter commented 9 years ago
I was referring to the person that creates the windows version, since FCE Ultra 
GX is only a port. 

It sure can be done. The sound emulation from the Virtual Console NES games 
don't have this problem, for example. But I think only ekeeke really knows how 
to help.

Original comment by thiagoalvesdealmeida@gmail.com on 15 Jul 2010 at 8:50

GoogleCodeExporter commented 9 years ago
everything sounds fine to me

Original comment by Gamewiza...@gmail.com on 16 Jul 2010 at 7:40

GoogleCodeExporter commented 9 years ago
@gamewiza

Listen closely. It will stutter every 5-10 seconds. Some games do it worse than 
others. Almost everyone is aware of this issue. It doesn't look like any of the 
coders seem to care. 

Fixing this issue once and for all would bring this emulator to definite 
perfection.

Original comment by nintygaming on 20 Aug 2010 at 7:18

GoogleCodeExporter commented 9 years ago
dude... tantric will do it when he feels  like it you should be greatful he 
even decided to port this emulator

Original comment by Gamewiza...@gmail.com on 22 Aug 2010 at 1:10

GoogleCodeExporter commented 9 years ago
Sorry about bringing this subject up, but it looks like this audio problem was 
a know issue that was still present on the source code until very recently.

Someone created a patch to solve this problem 
(https://github.com/perilsensitive/fceux/commit/d62a0c43a4d0ea8600629ce2be9daa71
834145eb), and this patch is now applied in the latest SVN, as you can see in 
the link above.

http://sourceforge.net/tracker/?func=detail&atid=113536&aid=3167852&group_id=135
36

However, I'm not sure if this could really solve the problem with the Wii 
version.

Original comment by thiagoalvesdealmeida@gmail.com on 14 Feb 2011 at 9:54

GoogleCodeExporter commented 9 years ago
Well, now that thiagoalvesdealmeida has pointed this out, can dborth or ekeeke 
do anything about it? (I would but I don't know anything about this stuff!)

Original comment by nintygaming on 15 Feb 2011 at 6:28

GoogleCodeExporter commented 9 years ago
That's an issue with the SDL port - it doesn't apply. timing for the Wii is 
done completely differently.

Original comment by dborth@gmail.com on 15 Feb 2011 at 6:49

GoogleCodeExporter commented 9 years ago
So is it finally safe to assume that this will not ever get fixed? (just want 
to know for sure). Thanks!

Original comment by nintygaming on 16 Feb 2011 at 5:22