Closed suerion closed 4 years ago
This is a bad fix which wastes a lot of bandwidth sending spawn chunks before teleporting the player. Whatever's wrong here is for Waterdog to fix, not this plugin.
Alemiz said, he would not fix it, because it is a plugin problem, i don't know what we should do, i need this plugin for my hub, but the plugin would not fix it and the Waterdog dev would not fix the other problem.
It's obviously not a plugin problem, since the plugin has worked without any change for 2 years until the most recent client update.
suerion fix it yourself and make an fork of this plugin or use an another plugin.
changed PlayerLoginEvent to PlayerJoinEvent - Fixed the problem, guys spawn in not loaded chunks or in void maps with proxy
Thanks
changed PlayerLoginEvent to PlayerJoinEvent - Fixed the problem, guys spawn in not loaded chunks or in void maps with proxy