Closed poi-vrc closed 4 months ago
some scripts are compiled without the version defines even though the optional dependencies are imported.
probably need some static code to #ifndef VERSION_DEFINE
but package exists
run CompilationPipeline.RequestScriptCompilation();
well, version defines are probably not intended for this usage. thinking to use something to detect imports and recompile https://docs.unity3d.com/ScriptReference/Compilation.CompilationPipeline.html https://discussions.unity.com/t/force-unity-to-recompile-scripts/65762