Closed kyoz closed 5 days ago
I have a lot of games made with godot 3.x and I don't see myself porting them to 4.x anytime soon, if at all. There is a reason godot 3.x has LTS so it would be really nice if this plugin did the same
Hello y'all, I agree with all of you, in about one month I will try to update the plugins for Android and iOS.
If possible and anyone who knows about Android/iOS plugins, I would appreciate very much if someone help me, because now I have a lot of things to do.
Until this, please wait for the update.
Yeah sure @gumaciel , as i told, v2 doesn't need any new features. Just support it as it is, that'll be enough. For Android, i've created a PR, you can test it and release a version for it.
I still stuck with iOS development cause the wiki are all gone, will try it later on.
Done, thank you!
Reminder: You need to set the Min Sdk to 21
Is your feature request related to a problem? If so, please describe.
No response
What feature or improvement would you like to see?
Google is getting stricter every day, so updating apps should usually be unavoidable.
Since lot's of developers still stick with Godot 3, although we have to move to Godot 4, there's no way back. But have a little more support to let em upgrade their apps to Godot 4 is nice. Of course with limited support.
On Android, it's pretty easy, i've tried to build a version with ads 23.0.0 and it'll able to work to Q1-2026
On iOS, with your latest v2 release, using MobileAds version 10.13.0 (which is support to Q1 2025). I don't know the dependencies so haven't tried, but it would be nice if it can upgrade to v11. I can no longer found the dev workflow on the wiki of your repos :'(
Then we will have v2 plugin for both Android & iOS that support to 2016, and i think that's fine and no need to touch it anymore cause new features will go all for Godot 4.
How do you think @gumaciel?
Additional context
No response