Closed bdoucette closed 2 years ago
I sorted this one out
I was on 3.5 RC8 so I needed to build the plugin myself for this version
@bdoucette Hi! I recommend you to use 3.5 stable version.
Here is the version builded for iOS: https://github.com/Poing-Studios/godot-admob-ios/releases/download/v2.1.0/ios-template-v3.5.zip
Describe the bug Following the youtube guide I get the following error when trying to run my game in the simulator
Undefined symbols for architecture x86_64: "Object::emit_signal(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&)", referenced from: _34-[Interstitial load_interstitial:]_block_invoke in admob.a(Interstitial.o) -[Interstitial ad:didFailToPresentFullScreenContentWithError:] in admob.a(Interstitial.o) -[Interstitial adDidPresentFullScreenContent:] in admob.a(Interstitial.o) -[Interstitial adDidDismissFullScreenContent:] in admob.a(Interstitial.o) ___26-[Rewarded load_rewarded:]_block_invoke in admob.a(Rewarded.o) -[Rewarded showrewarded] in admob.a(Rewarded.o) 25-[Rewarded show_rewarded]_block_invoke in admob.a(Rewarded.o) ... (maybe you meant: Object::emit_signal(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&)) ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
To Reproduce Steps to reproduce the behavior:
Expected behavior The game to build and run in the simulator
Additional context using a macbook pro m1 and the latest version of xcode
Note - when I follow the same steps without the Admob plugin the game can be played on the simulator just fine