Closed javrocks closed 10 months ago
Hi @javrocks try to export in a new folder, outside the folder of the project
Hi @javrocks try to export in a new folder, outside the folder of the project
I do that already. I export to a brand new folder called IOS_Export, but the error's still there
Are you on Windows or MacOS?
I will verify this bug
I using Windows 11
Would this be related? I'm having trouble exporting to ios as well. On Mac, Godot v3.5.2, plugin v2.1.0, googlemobileadssdkios v10.9
Test with this version: https://github.com/Poing-Studios/godot-admob-ios/releases/tag/v2.1.2
Can you try to export on MacOS? Because even if you export it on Windows you won't be able to deploy your application because it needs Xcode
But you can export it without the GoogleMobileAdsSDK and then add it on Xcode:
Do these steps:
.xcframework
on
(this is a example image)
https://tanaschita.com/20210417-how-to-add-local-swift-package-to-ios-project/
I use Xcode via an emulator, i don't have a mac. I usually export the whole project and then build it onto my Phone. The error is currently preventing me from exporting a project that Xcode can read. I can however export the project to Xcode without the plugin altogether, but removing the sdk isn't enough to get it to Xcode for me.
Actually i made a mistake when following the instructions, i can in fact export it to Xcode without sdk Do i add the .xcframework to the Framework folder ?
I tried adding the .xcframework files but it doesn't load any adds
@javrocks @di-kang
I've successfully been able to export the project with AdMob Plugin enabled:
Please create an empty project on Godot 3.5.2, get the latest version of the plugin for 3.x and test again: https://github.com/Poing-Studios/godot-admob-plugin/releases/tag/v1.3.4
Would this be related? I'm having trouble exporting to iOS as well. On Mac, Godot v3.5.2, plugin v2.1.0,
@di-kang please test exporting without the AdMob plugin.
Also, try to create an empty project on Godot 3.5.2, get the latest version of the plugin for 3.x, and test again: https://github.com/Poing-Studios/godot-admob-plugin/releases/tag/v1.3.4
I don't have the Manifest ID for Godot ver 3.5.2 I don't see it listed here.... https://steamdb.info/app/404790/history/
@gumaciel
Which IOS- template and sdk version are you using ?
@gumaciel thanks🙂 i tried both without the plug-in and with a new empty project right after i got the error. and it works fine.
however it seems like googlemobileadssdkios was the culprit. maybe i should have done a more thorough research about this issue. after i replaced googlemobileadssdkios with v10.1, export to ios works fine.
thanks again anyways.
@javrocks Download here: https://downloads.tuxfamily.org/godotengine/3.5.2/ or https://github.com/godotengine/godot/releases/tag/3.5.2-stable
iOS template version: https://github.com/Poing-Studios/godot-admob-ios/releases/tag/v2.1.2 SDK: https://github.com/Poing-Studios/godot-admob-ios/releases/download/v2.1.2/googlemobileadssdkios.zip (10.1)
@di-kang
If the googlemobileadssdkios is corrupted there's nothing we can do, but as you say the latest version is working, so there's not a problem, using the latest version should work. Thank you for using our plugin!
@javrocks @di-kang do you guys still have this problem?
Nah not anymore
Godot version
3.5
Plugin version
v2.1.1
Phone information
iPhone 12 IOS ver 16.6
Issue description
I'm Using Godot ver 3.5, IOS- template ver 3.5, and googlemobileadssdkios ver 9.11.0 I've also tried googlemobileadssdkios ver 10.1 and ver 10.9 but i always get this error below:
Steps to reproduce
no steps
Additional context