Closed kyadalu1 closed 6 months ago
You shouldn't do this, please check the "godot-admob-plugin" to see how we use the plugin.
It is the same for iOS and Android.
@gumaciel Thank you for your reply. My question is not on "godot-admob-plugin" but on how to create an ios plugin for godot
This is not an issue with your
Admob
Plugin. I just needed your attention on an issue i am facing. I am currently learning how to create an iOS plugin for myself, I tried going through your repo but it seems extremely complicated for me and i am not sure where to even start. Sorry to raise this as an issue, if you find this annoying you can close the issue.I am trying to learn how to create iOS plugin for Godot engine. I just created simple iOS plugin which stores some key value data in UserDefaults and retrieve it. Here are the steps which i followed
brew install scons
scons platform=ios target=template_release -j4
Build settings
=> Header Search Paths
in XcodeWhen i try to export my godot project for iOS i keep getting error saying
Invalid plugin config file MyStaticlib.gdip
Which step am i doing wrong. Please help
Here is the sample ios plugin repo Here is the sample godot projectn repo