poingstudios / godot-admob-plugin

This repository is for Godot's Addons to integrate natively AdMob to your Game Project without much configurations and directly inside Godot Editor!
https://poingstudios.github.io/godot-admob-plugin/
MIT License
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Implement EU User Consent Policy - missing plugin #135

Closed ivanfemia closed 8 months ago

ivanfemia commented 8 months ago

Godot version

4.2.1

Plugin version

3.1.0

System information

Sonoma 14.3.1 (23D60)

Phone information, if applicable

iPhone 8 and Pixel 5

Issue description

I'm implementing the consent form as instructed in the documentation, but when I'm executing at runtime the test the plugins are not loaded:

Ads are configured and working as expected with mediation (META)

Can you advice if there is an additional step to be completed? I would expect this plugin to be loaded with the AdMob plugin and the binaries included in the core and ads package.

Steps to reproduce

  1. Implement consent form as for documentation
  2. Run on device (iOS/Android)

Additional context

Message is generate when loading the consent form UserMessagingPlatform.consent_information.get_is_consent_form_available():

as the _get_plugin method is not finding the given plugin

ivanfemia commented 8 months ago

I needed to export the project with the debug flag once again and the plugin is now avaialble