poingstudios / godot-admob-plugin

This repository is for Godot's Addons to integrate natively AdMob to your Game Project without much configurations and directly inside Godot Editor!
https://poingstudios.github.io/godot-admob-plugin/
MIT License
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Editing Interstitial iOS ID is not saved #85

Closed LazyDridri closed 10 months ago

LazyDridri commented 11 months ago

Godot version

4.0.2

Plugin version

1.0.0

System information

Windows

Phone information, if applicable

No response

Issue description

When using your plugin (amazing by the way), I changed the standard ID for Interstitial for iOS. It appeared that when I finished to edit it and quit godot, it was not saved when I came back

As you can see on my VIM software, standard is removed and get empty image

I found a workaround. I update UNITY IDS with my value. Then i add a second one with dummy values. And I remove second one directly

Steps to reproduce

  1. Open AdMob plugin on godot
  2. Go to interstitial
  3. Go to iOS
  4. Update standard value (in ca-app-***) by clicking edit and ok
  5. Close godot and reopen
  6. The value is not saved

Additional context

No response

gumaciel commented 11 months ago

thank you for opening this issue, we will investigate this

gumaciel commented 10 months ago

@LazyDridri This should be fixed on: https://github.com/Poing-Studios/godot-admob-plugin/releases/tag/v2.0.0

Please test it

hnugz commented 10 months ago

Is that the preferred release that will work with Godot 4.X?

gumaciel commented 10 months ago

Hi @hnugz we just released https://github.com/Poing-Studios/godot-admob-plugin/releases/tag/v3.0.0

This will work for v4.1+, if you want to work on Godot versions below v4.1, e.g.: 4.0.2, so you must use https://github.com/Poing-Studios/godot-admob-plugin/releases/tag/v2.0.0

gumaciel commented 10 months ago

Closing because it seems to be solved