Open mihai8804858 opened 2 months ago
This PR adds support for visionOS by adding a bunch of os(visionOS) checks and #available(visionOS 1.0, *).
os(visionOS)
#available(visionOS 1.0, *)
ViewImageConfig for Vision Pro was added:
ViewImageConfig
public static let visionPro = ViewImageConfig( safeArea: .zero, size: .init(width: 2700, height: 1360), traits: .init() )
And UITraitCollection for Vision Pro was added:
UITraitCollection
public static let visionPro = UITraitCollection( traitsFrom: [ .init(userInterfaceIdiom: .vision), .init(horizontalSizeClass: .regular), .init(verticalSizeClass: .regular), .init(displayScale: 2.0), .init(userInterfaceStyle: .dark), .init(layoutDirection: .leftToRight), .init(forceTouchCapability: .unavailable), .init(preferredContentSizeCategory: .large), .init(accessibilityContrast: .normal), .init(userInterfaceLevel: .base), ] )
To support visionOS I had to update Xcode version to 15.3, and update test devices to iPhone 15 Pro Max (17.4) and Apple TV 4K (17.4).
This PR adds support for visionOS by adding a bunch of
os(visionOS)
checks and#available(visionOS 1.0, *)
.ViewImageConfig
for Vision Pro was added:And
UITraitCollection
for Vision Pro was added:To support visionOS I had to update Xcode version to 15.3, and update test devices to iPhone 15 Pro Max (17.4) and Apple TV 4K (17.4).