Closed skullyhellfire closed 2 weeks ago
Make front more like original murdoc, as shapekey and swap basis, use m1 as ref
Change eyes to be more half circles, and make snout slightly narrower
Keep side profile more towards m2
Here I think m2 looks better on eyes and shape
can always transfer the shape to the current fbx later if modifying on old fbx
I think you got the wrong repo buddy
Make front more like original murdoc, as shapekey and swap basis, use m1 as ref
Change eyes to be more half circles, and make snout slightly narrower
Keep side profile more towards m2
Here I think m2 looks better on eyes and shape