Error
Cannot compile pixel shader code:
Line 382: error: ambiguous overloaded function reference "mix(ivec4, ivec4, bvec4)"
Traceback
[C]: in function 'newShader'
tove/init.lua:1324: in function 'newGeometryFillShader'
tove/init.lua:1750: in function 'newComputeFeedData'
tove/init.lua:1793: in function 'gen'
tove/init.lua:2284: in function 'shaders'
tove/init.lua:2470: in function 'f'
tove/init.lua:2502: in function '_create'
tove/init.lua:2217: in function 'draw'
assets/tovedemo.lua:109: in function 'draw'
main.lua:28: in function 'draw'
[C]: in function 'xpcall'
E.g. on NVidia (taken from https://github.com/poke1024/tove2d/issues/1):