The engine is missing a way to store novel specific variables that persist over
different playthroughs. VNs such as CLANNAD, on which the feature set of the
engine has been this far very largely based on, require the player to clear
other routes before an alternate ending opens on another route.
A preliminary approach to thís is to utilize LocalStorage, though the exact
implementation isn't clear yet.
Original issue reported on code.google.com by usephiroth91@gmail.com on 22 Jun 2012 at 2:11
Original issue reported on code.google.com by
usephiroth91@gmail.com
on 22 Jun 2012 at 2:11