Fixes an issue with Retina displays on Mac, where the gameboy screen would not fill the entire container (it would only take up 25% of the main window's real estate, and leave large black borders while centered in the main window).
Changes appeared to work even when switching app from a Retina to non-Retina screen (purportedly a major pitfall when attempting to support Retina), and the OpenGL video engine on Windows still worked fine for me, so I assume I didn't break other systems with the fix.
Fixes an issue with Retina displays on Mac, where the gameboy screen would not fill the entire container (it would only take up 25% of the main window's real estate, and leave large black borders while centered in the main window).
Changes appeared to work even when switching app from a Retina to non-Retina screen (purportedly a major pitfall when attempting to support Retina), and the OpenGL video engine on Windows still worked fine for me, so I assume I didn't break other systems with the fix.