Closed IndividualCoder closed 1 year ago
Getting it on discussions tab
Was left unanswered on discussions tab
I dont know about the engine-provided networking but you can do a functional local online and splitscreen multiplayer using python socket and pickle library . here is a link to a good series that explains how to do so : https://www.youtube.com/watch?v=_fx7FQ3SP0U&list=PLzMcBGfZo4-kR7Rh-7JCVDN8lm3Utumvq
want to integrate it in ursina editor so me and my friend can make games together without any issue with distance
An easier solution would be to use the Code With Me plugin in PyCharm which enables real time remote python coding for you and your friends .
We don't want to "code" by just writing seamlessly. I am making a game editor like unity or godot where you can work graphically edit scenes and make games @pokepetter please reply
I don't know, I didn't make the networking. Did you try? I assume you can though.
Also, please update the title as it's not very descriptive.
I don't know, I didn't make the networking. Did you try? I assume you can though.
so who made it, ask them if it can make global connections please @Squigglecito would you please answer
The networking can make connections across WAN.
The networking can make connections across WAN.
how?? any example code?
The peer.start
method takes a host and port number. The host should start with an empty string and some unused port number. For the client provide the ip address / hostname of the remote device to connect to and the port number used by both peers. See any learning resource on sockets in Python.
ok, thank you very much
I want to ask if the networking of the engine can be used to make global games AKA can it be used to make WAN connections?