Closed filmote closed 4 years ago
Allow tilemap sizes greater than 16 and less than 256 to save memory if you are not using all 256 tiles. Allow images to be assigned directly - height / width are derived from image. This allows you to do this:
tilemap.set(16, 16, worldMap); tilemap.setTile(0, Images::Green); tilemap.setTile(1, Images::Tree); tilemap.setTile(2, Images::Grass); tilemap.setTile(3, Images::Water);
Allow tilemap sizes greater than 16 and less than 256 to save memory if you are not using all 256 tiles. Allow images to be assigned directly - height / width are derived from image. This allows you to do this: