Description:
I am using the SDK to try connecting to a Polar H10 in my Unity Application on the Meta Quest 3. Once the connectToDevice command is called, the deviceConnected and deviceDisconnected callbacks seem to be executed regularly. Every 10-20 seconds, the H10 disconnects for roughly 2 seconds before it connects again.
It might be related to this issue, which implies the Quest 3 fails to connect to the H10: Unable to Pair a Bluetooth Polar H10 Heart Rate Monitor Chest Strap to the Quest 3
If so, is there a reason why the deviceConnected callback is called before the connection is actually established?
If not, what might be the reason for these regular disconnects?
Platform your question concerns:
Device:
Description: I am using the SDK to try connecting to a Polar H10 in my Unity Application on the Meta Quest 3. Once the connectToDevice command is called, the deviceConnected and deviceDisconnected callbacks seem to be executed regularly. Every 10-20 seconds, the H10 disconnects for roughly 2 seconds before it connects again. It might be related to this issue, which implies the Quest 3 fails to connect to the H10: Unable to Pair a Bluetooth Polar H10 Heart Rate Monitor Chest Strap to the Quest 3 If so, is there a reason why the deviceConnected callback is called before the connection is actually established? If not, what might be the reason for these regular disconnects?