pold500 / gens-rerecording

Automatically exported from code.google.com/p/gens-rerecording
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Screenshots - Should not have counters & input in them (by default) #79

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
None of these things should be in screenshots.

If there is a setting to disable these in the screenshots somewhere I am
not aware of, then such a settings needs to be the default.

Original issue reported on code.google.com by andres.d...@gmail.com on 7 Jun 2009 at 4:34

GoogleCodeExporter commented 8 years ago
Since counters & input display can be toggled on and off by hotkey at any time, 
it is
quite simple for the user to toggle them off before taking a screenshot. Do you 
still
maintain that there has to be an option wherein you can take a screenshot while 
they
are displayed, and have them not show up in the screenshot?

Original comment by Upth...@gmail.com on 7 Jun 2009 at 11:38

GoogleCodeExporter commented 8 years ago
Yes I do think this should be a (default) option, especially since 
1) Other emulators do this, so a user (like me) would likely assume that is the 
case
2) In movies in particular, I need the frame counter to get to a particular 
frame in
many cases, so I have to turn it on, then turn it off before taking the shot.

Original comment by andres.d...@gmail.com on 7 Jun 2009 at 11:41

GoogleCodeExporter commented 8 years ago
Couldn't you just use frameseek?

Original comment by Upth...@gmail.com on 7 Jun 2009 at 11:45

GoogleCodeExporter commented 8 years ago
Has it always been like this, or is it a recent development? I thought the macro
called DUMPAVICLEAN was supposed to remove things like that from the output, 
but I'm
not sure how or if it actually worked.

Original comment by nitsuja-@hotmail.com on 8 Jun 2009 at 2:15

GoogleCodeExporter commented 8 years ago
It has always been like this, DUMPAVICLEAN removes these things from AVI output 
while
recording, but it doesn't seem trivial to remove these from screenshots without 
doing
something like delaying screenshots to the next frame after the key is hit 
(really
annoying), or non-conditionally backing up the screen on every frame (big 
performance
hit), in case the user decides to take a screenshot.

Original comment by Upth...@gmail.com on 8 Jun 2009 at 4:41

GoogleCodeExporter commented 8 years ago
It is worth noting that using ShowGenesisScreen to regenerate the frame when a
screenshot is taken is not safe both because it will generate screen that the 
next
frame will use (rather than the screen the previous frame used), and because any
palette changes that occur midframe will not be emulated--causing incredibly 
visible
display errors in many circumstances of many games, notably including any water 
of
any Sonic the Hedgehog game

Original comment by Upth...@gmail.com on 8 Jun 2009 at 4:46

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Fixed in r327.

Original comment by feykomylce on 6 Oct 2013 at 8:29