Open AsYlum- opened 4 years ago
@AsYlum- tab skillgrp not working adding via skillid v4.9.12
@AsYlum- tab skillgrp not working adding via skillid v4.9.12
Can you please explain in more detail? I've just checked and it works fine.
You only have to remember about client side limitations mentioned above.
Process is simple:
I'm talking about the Skill Group tab in it, if you delete a skill, then you can no longer add it by ID
skillid 58 this is a new skill i added
@andrtechno You can but the UI logic is a bit weird. Here is how you can do this:
https://user-images.githubusercontent.com/377468/167829514-c22a1fc0-0f5e-4beb-a2ab-0590b8538d62.mp4
You add new node and name it. Then you add skillid to that node and only after that you can drag it to the group.
And after you replace skillgrp.mul it will look like this
This control needs a refresh but so far I don't have enough time to do this.
thx, I wouldn't have guessed it was done that way
the skill did not appear in the game. I registered all the skills everywhere, made maxskillid 58, etc.
It's like it's there, but it's like it's not.) I even re-created the character, the new one did not appear in the "Skills journal".
I cleared the character cache, but for some reason the skillgrp.mul file is written there without the created skill
the skill is in "Misc" - it's not there I can't figure out what's the problem
@andrtechno I think the problem is hard-coded limit in client. It's 57 skills. That's it. Check the post from ServUO I've linked in the first post here.
There are a few issues and limitations when adding new skills. I think it would be good to add such information in Fiddler UI to avoid confusion. For now I will leave this issue here as a reminder.
Looks like client by default can only support 57 skills:
Source: ServUO forums: Adding skills using Fiddler
Other things worth remembering: