Closed kyleyoungblom closed 4 months ago
Could you make a .zip of that .blend just like you posted above and upload it here?
Confirmed the issue. Relying on Unreal's combine_meshes is not possible as there is no way to make it keep transformations. Looks like the best option is having blender combine the meshes on export and restore originals like I currently have to do for the groom modifiers extension.
Working on a fix
Hey there! Really excited that this project is being maintained again. I've had an issue for over a year now where when you export an empty with child meshes, it does not respect the child mesh's rotation.
Originally reported here: https://github.com/EpicGamesExt/BlenderTools/issues/682