poly-hammer / BlenderTools

Blender addons that improve the game development workflow between Blender and Unreal.
https://poly-hammer.github.io/BlenderTools/
MIT License
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Send to Unreal - Combine children does not respect child transform #20

Closed kyleyoungblom closed 4 months ago

kyleyoungblom commented 5 months ago

Hey there! Really excited that this project is being maintained again. I've had an issue for over a year now where when you export an empty with child meshes, it does not respect the child mesh's rotation.

image

Originally reported here: https://github.com/EpicGamesExt/BlenderTools/issues/682

jack-yao91 commented 5 months ago

Could you make a .zip of that .blend just like you posted above and upload it here?

JoshQuake commented 4 months ago

Confirmed the issue. Relying on Unreal's combine_meshes is not possible as there is no way to make it keep transformations. Looks like the best option is having blender combine the meshes on export and restore originals like I currently have to do for the groom modifiers extension.

Working on a fix