poly-hammer / BlenderTools

Blender addons that improve the game development workflow between Blender and Unreal.
https://poly-hammer.github.io/BlenderTools/
MIT License
238 stars 15 forks source link

Feature (UEtoRigify): Adding an option for custom template path #47

Closed alexander94dmitriev closed 3 months ago

alexander94dmitriev commented 3 months ago

Feature

Feature is already implemented: https://github.com/EpicGamesExt/BlenderTools/pull/643 This feature is adding an ability to choose a template path on where to store your rig templates.

It should mitigate an issue when by default templates are stored in Temp folder and once the folder is being cleaned up it also purges your custom templates. This won't be happening anymore.

It doesn't look like this repository allows pushing the code, so I'm asking if you can create PR yourself and merge this code. Thank you!

JoshQuake commented 3 months ago

Thanks for the suggestion! I was trying to take a look last night but your fork is stuck in migration limbo and can't be accessed. 🤔

alexander94dmitriev commented 3 months ago

@JoshQuake hmmm that's the link for PR in original repo. But if you want I can make a fork of the repo with the feature 😄

JoshQuake commented 3 months ago

Yes please, I just get the following when trying to look at your changes image

alexander94dmitriev commented 3 months ago

Nevermind, I have managed to create PR :D https://github.com/poly-hammer/BlenderTools/pull/49