Closed jack-yao91 closed 1 month ago
Useful when you have multiple armatures in a Blender project that you want to export when the skeleton in Unreal has a root bone. I could not use the "object name as root bone" as I cannot give two armatures the same name.
Useful when you have multiple armatures in a Blender project that you want to export when the skeleton in Unreal has a root bone. I could not use the "object name as root bone" as I cannot give two armatures the same name.