poly-hammer / BlenderTools

Blender addons that improve the game development workflow between Blender and Unreal.
https://poly-hammer.github.io/BlenderTools/
MIT License
238 stars 15 forks source link

Custom root bone name setting #88

Closed jack-yao91 closed 1 month ago

jack-yao91 commented 1 month ago

Useful when you have multiple armatures in a Blender project that you want to export when the skeleton in Unreal has a root bone. I could not use the "object name as root bone" as I cannot give two armatures the same name.

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