Open takase1121 opened 2 years ago
Thats the awesome work of @Cybolic. Maybe he has an idea.
I need to clean up my local copy of this repo before I submit a PR, but does this solve the issue?
--- a/polybar-scripts/player-mpris-tail/player-mpris-tail.py
+++ b/polybar-scripts/player-mpris-tail/player-mpris-tail.py
@@ -138,7 +138,7 @@ class PlayerManager:
if current_player != None:
_printFlush(self.player_states[current_player.bus_name])
else:
- _printFlush(ICON_STOPPED)
+ _printFlush(ICON_NONE)
else:
self.print_queue.append([status, player])
I need to clean up my local copy of this repo before I submit a PR, but does this solve the issue?
It does solve another kind of issue when the player stops and the stop icon is displayed instead of none, but that is not the issue I'm reporting.
My issue is that when the script starts up no players are around at all. Try disabling all mpris clients on autostart and you'll probably see what I mean. From what I can make sense from the code, glib main loop simply sits idly waiting for connections and before that nothing is printed.
This is a demo with @Cybolic 's patch applied. As you can see, the status only starts rolling in after chromium has started playing. Before that, it's empty.
The script doesn't display anything when no player is connected initially.
--icon-none
will only be displayed after at least one player has connected and disconnected, as the code responsible for it is put in removePlayer().I currently have this workaround to make it work:
If this is the correct way, I can PR it. If it's wrong and there's already some magical polybar way to do it, please point me to it.