polygraphene / ALVR

ALVR is an open source remote VR display for Gear VR and Oculus Go. With it, you can play SteamVR games in your standalone headset.
MIT License
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first setup: bad video quality, distortion, packet loss, headtracking laggy #154

Closed coolambo129 closed 3 years ago

coolambo129 commented 6 years ago

hi. ive just established the connection Ogo-pc and i get problems as mentioned above: loss rate 30%, ca. 20 packets/s,total delay >400ms

ive already increased the buffer to 2MB but no change. also tried different codec etc, no change (after closing all apps/restarting). has anyone used this method with the go for iracing etc?

any help is greatly appreciated. ^^

PS: used this guide: https://www.windowscentral.com/how-play-steamvr-games-oculus-go

polygraphene commented 6 years ago

It is perhaps an issue of Wi-Fi. If you are using 2.4GHz Wi-Fi, try 5GHz. And lowering bitrate may mitigate the problem.

coolambo129 commented 6 years ago

pleasure meeting you ^^ thanks for this great app. changing to 5 GHz worked. what other wifi settings do you recommend, eg. bandwidth, mode (n,a,ac), bitrate ,multicast rate? whats the difference between the codecs? go supports 2560 right? so i should be able to increase the qulity? what bitrate?i got a 500Mbit connection. higher buffer size increases latency? what height shall i choose for the steam vr setup an/or your app. ill be doin stuff while sitting. im almost 6"8. thx

dusan-t commented 6 years ago

Use AC, it's the newer and faster standard. H.265 compared to H.264 codec provides about double the image quality at the same bit rate. Try finding the sweet spot between image quality (bit rate) and latency.