Velocity is an important part of the GetPose data for games that relies on physics simulations such as The Lab and HL: Alyx. I managed to calculate velocity as derivative of positions and report it to the driver. Velocity is smoothed so it does not produce significant warping of the positions. AngularVelocity similarly.
Also there is some WIP FreePie sample for better controller agility in such games. GearVR users now can extend their 'arm' by dragging trackpad.
Velocity is an important part of the GetPose data for games that relies on physics simulations such as The Lab and HL: Alyx. I managed to calculate velocity as derivative of positions and report it to the driver. Velocity is smoothed so it does not produce significant warping of the positions. AngularVelocity similarly.
Also there is some WIP FreePie sample for better controller agility in such games. GearVR users now can extend their 'arm' by dragging trackpad.