Closed GoogleCodeExporter closed 9 years ago
Note: the part that assigns a small value to Y was used to check if fixed it,
but it doesn't. Forgot to remove it.
Original comment by f.lebo...@gmail.com
on 7 Jul 2013 at 2:58
Before you make any change to the collision shape (replace shape, resize etc)
you need to
1) remove the rigid body from the world
2) make the change (resize etc)
3) re-insert the body into the world
Alternatively you can flush the contact points manually for the object involved:
dynamicsWorld->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(b
ody->getBroadphaseHandle(), dynamicsWorld->getDispatcher());
Original comment by erwin.coumans
on 9 Jul 2013 at 8:18
Original issue reported on code.google.com by
f.lebo...@gmail.com
on 7 Jul 2013 at 2:55