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Hi,
Here is what I have. I only starting to review Bullet so there might be a
total mess in the project.
Please download everything here (~35Mb, since I don't know what to
remove).
https://dl.dropboxusercontent.com/u/3945288/bullet-2.81-rev2613-issue745-te
st.zip
Inside the folder there is a project HelloBullet3D. Please note it DOES
compile, since I've made changes I mentioned in the issue, you can replace
code with original and then you'll get compilation errors.
Here is what I did.
1. Downloaded bullet-2.81-rev2613.tgz (Unix Line Endings)
2. Unpaked and used Cmake to configure and then generate Xcode project
(here is screenshoot http://screencast.com/t/W9Jt3QGl)
3. Then I've created my project within bullet-2.81-rev2613 folder since
this tutorial
(http://www.informit.com/articles/article.aspx?p=1914612&seqNum=2) says
that there are some issues with relative and absolute paths, so it is
better to create project inside that folder.
4. My project is HelloBullet3D (it is a "Single View Application" iOS app
template created with Xcode 5)
5. Then I added required folders to project from src (BulletCollision,
BulletDynamics, LinearMath) and added search headers path.
Right after that I've compiled and got errors mentioned in issue.
Please let me know if I can help somehow. In fact it would be great to
have Xcode project template with Bullet (like it is with cocos2d + Box2d).
Original comment by kir...@pixeloxygen.com
on 6 Oct 2013 at 7:31
I cannot open your project, it has absolete folder in there.
Can you try the following, in a Mac OSX terminal window:
cd Bullet/build
./premake_osx --ios xcode4
open xcode4ios/0BulletSolution.xcworkspace
Here that compiles the source code without any error.
Are you using clang or gcc? Which version of the iOS SDK and which version of
Xcode5?
Do Xcode/About, and tell what is in the brackets, for example Version 5.0
(5A1413)
Original comment by erwin.coumans
on 6 Oct 2013 at 8:27
memset should be defined in <string.h>,which is included in btVector.cpp
(whenever memset is used).
I cannot reproduce your issue, the source code just compiles fine.
Original comment by erwin.coumans
on 19 Oct 2013 at 4:36
Fixed in trunk
https://code.google.com/p/bullet/source/detail?r=2698
Original comment by erwin.coumans
on 24 Oct 2013 at 12:23
Original issue reported on code.google.com by
kir...@pixeloxygen.com
on 5 Oct 2013 at 10:11