pongasoft / vst-sam-spl-64

A free/open source VST2, VST3 and AudioUnit plugin to easily split a sample in up to 64 slices
https://pongasoft.com/vst/SAM-SPL64.html
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A Linux version? #4

Open unfa opened 1 year ago

unfa commented 1 year ago

Hey, this plug-in looks really great, and it's something I haven't seen done well in the FOSS audio world. It'd be lovely to be able to enjoy it on Linux as well - VST3 should work fine, but I've seen that attempts at compiling it for Linux (from people in my audio community) haven't been successful so far.

Would you by any chance have any ideas of what could be done to help make that possible? Of course an official Linux build would be the best ever, but even compilation instructions would be fantastic already - then Linux distributions could package your plug-in and deliver it to users.

Thanks!

ypujante commented 1 year ago

Thank you for your interest in a Linux version. The plugin itself does not have any big requirements in terms of platform, since it's only for windows that something special is being done and I am expecting that what works for macOS should also work for Linux.

That being said, the plugin uses Jamba (my VST3 framework) which at this moment does not support Linux.

TBH, since Jamba 7.0 (which was released last week) which dropped support for VST2, having Jamba supports Linux should be a much easier task. I could certainly try to take a look at supporting it, but I am not entirely sure what it means to support Linux, since there are so many flavors of it. The official documentation for the SDK about Linux states that they test only on Ubuntu 22.04 LTS. I can see that github actions also offers a ubuntu-22.04 runner, so that could certainly be a start.

It is a bit involved and requires a lot of setup and if I have some spare time I can take a look at it. But I won't promise anything... :)

unfa commented 1 year ago

Thank you so much for a quick reply!

Indeed, if it builds on Mac OS, it shouldn't be far from building on Linux as well. I think the Ubuntu 22.04 LTS might be a good environment to make Linux builds that'll run on pretty much all modern systems. I believe a possible issue with making Linux builds is that if you use a too fresh version of GCC(?) then systems that run libraries built with an older one won't be able to use it. I might have mixed something up, but basically doing builds on Arch Linux means nobody but Arch Linux users will be able to run them for the next 2 years :D