The calibration node should be setup to run when it receives and empty message from the game node. It will then run a calibration sequence to detect the table bounds and reconfigure the box filter by updating the parameter server dynamically. It will the send an status message back to the game node to confirm that the calibration has been completed. True is a success and False is a calibration failure.
The calibration node should be setup to run when it receives and empty message from the game node. It will then run a calibration sequence to detect the table bounds and reconfigure the box filter by updating the parameter server dynamically. It will the send an status message back to the game node to confirm that the calibration has been completed. True is a success and False is a calibration failure.