It would be nice to create a Resource equivalent to the current Node export. Analyzer-wise, we already have everything needed to properly detect if a resource implements an interface or not, as it can just use the same analyzer for node scripts.
However, the much harder task is creating a custom UI to cover resource-picker and resource editor.
For the time being, it might be good enough to just create a resource picker that only includes existing resource files, and disallow scene local resources.
Ideally, we want to have something as similar to the current Godot resource export as possible, including the ability to scene local resources from a list of options of only resources that implement the interface.
It would be nice to create a Resource equivalent to the current Node export. Analyzer-wise, we already have everything needed to properly detect if a resource implements an interface or not, as it can just use the same analyzer for node scripts.
However, the much harder task is creating a custom UI to cover resource-picker and resource editor.