Open Kylemcarthur opened 6 months ago
Bug 2 is very odd indeed. As you've said, the plugin itself has no reference to AnimationPlayer.queue
, so I don't see how it could cause the queue issue. Since it's not reproducible there's not much I can do, but if you're able to reproduce it you can report more details here.
As for the first issue if the solutions works for you, you can open up a PR and I'll be happy to merge it.
Hey there! Thanks for this plugin, it's an awesome improvement over Godot's pretty clunky animation workflow.
I discovered 2 bugs this week in my project. One of them I believe I was able to solve with a simple code change in the plugin, and the other I was able to fix in my project, but I have absolutely no clue what caused it.
I fixed this pretty simply by just reversing the order that the plugin adds the tracks by default.
How this happened, I have no idea, and I wasn't able to replicate the cause. However, when opening up the animation library in the scene for it, I found the line that I assume was causing that to happen. Looking over the plugins code, I wasn't able to find anything that could cause this to happen, but I don't understand it well enough to rule it out since it's the only plugin I'm using.
This was fixed by changing the name of the animation in the AnimationPlayer, saving, reloading the project, then changing the animation name back to what it was originally. I don't have a code fix for this to prevent it from occurring again.