If a property is expanded, and you navigate away and back to the scene, the rendering is broken:
Clicking on the resource to collapse and expand again fixes it:
This is due to the logic attempting to readjust the access modifier UI for properties with bottom editors. However, it didn't take into account properties that have both a side editor and bottom editor. We'll need to find a way to detect this and exclude it.
If a property is expanded, and you navigate away and back to the scene, the rendering is broken:![image](https://github.com/poohcom1/godot-private-exports/assets/74857873/c61f38d6-6ac5-4d66-aa98-8608974c753c)
Clicking on the resource to collapse and expand again fixes it:![image](https://github.com/poohcom1/godot-private-exports/assets/74857873/a4055459-3eb7-44f4-8e57-7fa0dc0542af)
This is due to the logic attempting to readjust the access modifier UI for properties with bottom editors. However, it didn't take into account properties that have both a side editor and bottom editor. We'll need to find a way to detect this and exclude it.